
Emilia Schatz
Speaker & Booking Information
Speaking Categories
Available for:
- Corporate Appearances
- Speaking Engagements
- Virtual Events
- Moderated Q&A Sessions
- Fireside Chats
- Meet-And-Greets
Naughty Dog’s Uncharted 4: A Thief’s End was a 2016 blockbuster and Emilia Schatz played a key role in creating it. She is responsible for big upgrades to the way the video game’s main character moves through the digital world scaling walls and obstacles. Schatz researched these mechanics on rock-climbing jaunts with colleagues.
“We talked about what it actually felt like to climb” says the designer (who is currently working on a sequel to the postapocalyptic adventure game The Last of Us). While making Uncharted 4 she was also going through a personal evolution physically transitioning from male to female.
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